I don't get why everyone prefers adventures over extensions, even if the first is guaranteed to give you 4 to 6 legendaries (depends of which adventure) and bosses to struggle against for a fixed price, the second has approximately 3 times more cards and greatly improve the diversity of the meta. Plus, if there are interesting missions to compensate the "lack" of bosses, there is no real reason to complain that much (thinking about all of the people that trashtalked Blizzard for "refusing to give us OUR adventure" in particular).
Actually, I think that a diversified meta is better than a "single-adventure" meta. Yes, we may have things like Pirate-Warrior, where only one card, Patches, totally got rid of the fun in the ladder. But it can be a lot more dangerous with an Adventure, since 80% of the cards are commonly played (just consider Naxxramas and LoE... Reno was probably played as much as Patches).
- 2998 message(s)
05 Avr 2017, 16:01Grade Argent